current & recent productions & pictures

"Sacred 2 - Fallen Angel"
Sacred 2

"Sacred 2" is the long awaited sequel to the very popular "Sacred" game (in fact, it's a prequel).

We support the development team creating the extremely detailed world of Ancaria.

For that, we are creating over 1000 individual crafted models, both in High Res and in Low Res - for a much more realistic and convincing result.

"Real Buddy"
Mineworks

We provide the visual effects for this SciFi movie. This includes gunfire & light effects, helmet visors, set extensions and fully digital shots.

Real Buddy Website

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"Virus Undead" Visual FX
Virus Undead GmbH

We developed and animated lots of digital birds for this independent horror movie. We did around 70 shots with birds, helicopters, smoke and some other elements - all in Full HD. We also did the wire removal on some of the shots, as well as the starting credits of the movie.

Virus Undead Website

 

"Overclocked"
House of Tales

"Overclocked" is the latest adventure brought to you by "House of Tales", creators of "Moment of Silence".

Like their previous game, this one has a unique and thrilling story that we helped visualize with a lot of cutscenes.

All in-game chacaters had to be re-done in high res, with the appropriate hair simulation and clothing. Basic animation was done via motion capture. The wet environment was a nice and interesting challenge in this project.

"Lair"
Factor5
Lair

In "Lair" Factor 5 is going from a galaxy far far away back to an medieval world, where the player rides dragons and changes the fate of his world during the story.

We supported the team creating cutscenes with the in-game elements.

"Samsung Sunshine Promotion"
Samsung
Reality Bytes

We created the interior and exterior graphics for the Samsung Promotion game introducing the movie "Sunshine". The web-game was designed and programmed by the Cologne-based "Reality Bytes" agency. For the views outside the imaginary space station, we also rebuilt the enormous ship "Ikarus II", that will take us directly to the sun..."

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"THE SHOW"
16Tons

"THE SHOW" is 16Tons new realtime-strategy game, featuring a new and innovative setting - sort of a holodeck island off the coast of California. Media mogul Baxter reigns here with an iron fist.

We did almost an hour of cutscenes, telling the complex background story and explaining the mission goals to the player.

"Darkstar One"
Ascaron

Darkstar One is german developer Ascarons first attempt to go into the dark and colorful realms of space. And the force is strong with this one - hopefully it will breathe new life into the genre of space action. We developed all the spacecrafts and space- stations, as well as lots of sets or set texturing, space cutscenes, elements for the visual effects and lots more. The work is done, now may the force be with this game...

"Emergency 4"
16 Tons/Promotion Software

We created all the extensive cutscenes for the 20 spectacular missions the player has to solve all over the world in this realtime strategy game .

"X3-Reunion"
Egosoft

The Sequel to the very successful "X" and "X²" space strategy games is in the works. We provide the programmers with high-quality, realtime objects like those large space stations. These come with lots of detail, both modelled and through advanced normal maps.

 

"Boiling Point "
Atari

The PC game "Boiling Point" provides the gamer with a freedom of movement never realized before. The main character is modelled after Arnold Vosloo ("The Mummy). We created the introduction sequence, including a convincing, photorealistic representation of Arnold Vosloo.

 

"Söldner - Marine Corps"
Wings Simulations

This is the addon to the strategy game "Söldner - Secret Wars". As with the main game, we created an exciting introduction sequence where some of the new options of the game are presented.

Animago-2nd Place 2005 in the Category "Professional Animation - Game Design".

"Sacred Underworld"
Studio II / Ascaron

This is the awaited Add-On for the roleplaying-game hit "Sacred". We did a teaser sequence for the GC 2004, plus several in-game elements and graphic sets.

"Timewarp" & "Legends" Exclusive High Quality Posters
Star Trek Communicator

These posters were created using digital models in a size of 85x60cm at 300 DPI, resulting in over 10.000 pixels resolution.

 

"Star Trek Classic DVD Box "
SciFi Channel / Paramount Pictures Home Entertainment

The launch of the first Star Trek "Classic" series on DVD is accompanied by a large series of spots on the german SciFi Channel. We did all the 3D animation of the DVD boxsets and the penset.

"RTL Star Duell"
RTL Creation / Phaze Two

The RTL saturday-night show "Star Duell" needed a cool and stylish trailer. We did all visual 3D elements that were needed to create that look.

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"RTL Motorrad-WM"
RTL Creation / Phaze Two

Based on various clips we created and tracked a wireframe mesh on motorcycles and helmets. This was used to create a trailer for the motorcycling WM magazine on RTL television.

"RTL Rallye WM Magazin"
RTL Creation / Phaze Two

We modelled wireframes of actual rallye cars and tracked those onto various clips.This was used to create a trailer for the Rallye WM magazine on RTL television.

Mazda Virtual Drive
Koelner Medienfabrik/ Mazda

This interesting project had a lot of challenges. The video-camera shoot of a real Mazda car was used to create a Matrix-like camera move around the vehicle. Only every 10th-15th picture was used, then stabilized and put into an entirely virtual landscape.

Snow, transparent windows, reflections, dust, watersplashes,.. all that was added later to achieve the perfect integration of car and virtual environment

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Star Trek Illustrations
Official Star Trek Magazine

Exclusive renderings of Star Trek vessels, created for the official Star Trek magazine.

 

Wallpaper Collection

A large collection of wallpapers from the depths of our harddrives...

 

   

The Light Works Model Collection

© The Light Works